The interface for setting the various options for building and linking your program can be overwhelming. The editor has its own idiosyncrasies, like hitting the tab key with a range of lines selected replaces the lines with a tab character instead of the expected behavior of indenting the lines. If you’ve ever set up a continuous integration system, you’re familiar with the command line tools.Īpple’s Xcode is a full featured IDE for developing C, C++, Objective-C, and Swift applications. You can use a traditional text editor (like vim or emacs) to edit your source and use the command line compilers to compile and build your application. There are at least three ways to develop GUI applications for iOS and OSX. Swift has a much easier syntax to learn than Objective-C, and is more secure and less prone to latent bugs like stack overflow errors. Apple announced Swift at WWDC a year ago and Swift 2.0 at this year’s WWDC. This framework is bundled with Xcode: /Platforms/atform/Developer/Library/PrivateFrameworks/iPhoneSimulatorRemoteClient.For years, the only language for developing UI applications for OSX and iOS was Objective-C and the only IDE was Apple’s Xcode. To launch simulator it uses a private Apple framework ( otool -L simlauncher) : (compatibility version 1.0.0, current version 12.0.0) Simlauncher is a non documented / not friendly mach-o binary. Is there a way to set the path for dylibs before running a command? This looks promising: ĪppCode use a special wrapper to do this, that you noticed in its console : /Applications//bin/simlauncher 4.3 debug iphone When I run them directly, they look for those in '/'. All these binaries refer to dylibs present in the simulator platform's root. Now I suppose it's just a matter of sorting the commands according to the pid and executing them. Plumenator 26399 0.0 0.3 223488 11464 ? Ss 8:56PM 0:00.15 /Developer/Platforms/atform/Developer/Applications/iPhone Simulator.app/Contents/MacOS/SimulatorBridge 26395 Plumenator 26402 1.4 0.8 318320 33052 ? Us 8:56PM 0:00.86 /Developer/Platforms/atform/Developer/SDKs/iPhoneSimulator4.3.sdk/System/Library/CoreServices/SpringBoard.app/SpringBoard -SBDisableAutoDim YES -SBAutoLockTime -1 -SBAutoDimTime -1 -SBDontLockAfterCrash YES -SBDidShowReorderText YES -SBFakeBars YES -SBDontAnimateAppleDown YES -SBEnableDoubleHeightToggling YES Plumenator 26395 2.3 0.3 444208 13560 ? S 8:56PM 0:00.72 /Developer/Platforms/atform/Developer/Applications/iPhone Simulator.app/Contents/MacOS/iPhone Simulator -SessionOnLaunch NO Is this a technique from the jail broken SDK?Ī little more info on the simulator from the output of 'ps': plumenator 26404 12.9 1.3 290172 52772 ? SX 8:56PM 0:03.62 /Users/plumenator/Library/Application Support/iPhone Simulator/4.3.2/Applications/817A280D-1F74-4755-B848-B04EC8A24ADA/xxx.app/xxx For device builds, they're using AMDeviceService, which is probably a version of Apple Mobile Device Service.Also, simlauncher stays only until the actual application is running in the simulator. iOS Simulator seems to be launched by launchd, so simlauncher is definitely not launching it by itself.Could it be Applescript again? I thought iOS Simulator.app was not scriptable. On looking at Activity Monitor, I see that osascript gets launched from simlauncher before the simulator is launched.I wonder what the magic behind it could be. They seem to be using a closed tool called 'simlauncher'. ![]() When I had to automate the deployment of my projects I had to resort to Applescript and GUI automation. I just looked at JetBrains's App Code IDE and it seems to be able to launch the iOS Simulator and run applications in it.
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